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author | breadcat | 2020-06-19 14:14:21 +0100 |
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committer | breadcat | 2020-06-19 14:14:21 +0100 |
commit | 02950f010e162f062945e7e63b7a16e6b01b0475 (patch) | |
tree | 6946db0308a60e72b2d349ba8ecd7b57713ff9cc /content/posts/borderlands-weapons.md | |
parent | e46e122716b4f602491dd12ee78741463ec7fe51 (diff) | |
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diff --git a/content/posts/borderlands-weapons.md b/content/posts/borderlands-weapons.md index 4af4bbb..40614b0 100644 --- a/content/posts/borderlands-weapons.md +++ b/content/posts/borderlands-weapons.md @@ -1,7 +1,7 @@ --- title: "Borderlands Weapon Parts Breakdown" date: 2018-10-01T11:22:00 -tags: ["games", "guides", "lists", "software"] +tags: ["Games", "Guides", "Lists", "Software"] --- Codes are intended for use with [WillowTree#](https://sourceforge.net/projects/willowtree/). Generally speaking, I tend to favour high accuracy and usability over pure damage output. |