--- title: "Borderlands weapon parts breakdown" date: 2018-10-01T11:22:00 tags: ["Games", "Guides", "Lists", "Software"] --- Codes are intended for use with [WillowTree#](https://sourceforge.net/projects/willowtree/). Generally speaking, I tend to favour high accuracy and usability over pure damage output. Most of these items are tweaked and adapted from actual finds, and you'll find **all** are well within the bounds of what can be found in-game. The class of choice is predictably the **Siren**. ### Weapons **Hellfire** ``` gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG gd_manufacturers.Manufacturers.Maliwan gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg gd_weap_patrol_smg.Body.body5 gd_weap_patrol_smg.Grip.grip3 gd_weap_patrol_smg.mag.mag3 gd_weap_patrol_smg.Barrel.barrel5 gd_weap_patrol_smg.Sight.sight3 gd_weap_patrol_smg.Stock.stock5 None gd_weap_patrol_smg.acc.acc5_Maliwan_HellFire gd_weap_shared_materialparts.ManufacturerMaterials.Material_Maliwan_3 gd_weap_names_shared.Prefix_Tech.Prefix_DTIncendiary4_Combustion gd_weap_patrol_smg.Title.TitleM_Maliwan1_HellFire ``` **Anarchy** ``` gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG gd_manufacturers.Manufacturers.Torgue gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg gd_weap_patrol_smg.Body.body5 gd_weap_patrol_smg.Grip.grip4 gd_weap_patrol_smg.mag.mag3 gd_weap_patrol_smg.Barrel.barrel2 gd_weap_patrol_smg.Sight.sight1 gd_weap_patrol_smg.Stock.stock_none None gd_weap_patrol_smg.acc.acc4_Double gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_3 gd_weap_shared_materialparts.Prefix.Prefix_Torque2_Steel gd_weap_patrol_smg.Title.Title_LowAccuracy1_Anarchy ``` **(Corrosive) Bitch** ``` gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG gd_manufacturers.Manufacturers.Hyperion gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg gd_weap_patrol_smg.Body.body5 gd_weap_patrol_smg.Grip.grip5 gd_weap_patrol_smg.mag.mag3 gd_weap_patrol_smg.Barrel.barrel5_Hyperion_Bitch gd_weap_patrol_smg.Sight.sight5 gd_weap_patrol_smg.Stock.stock5 None gd_weap_patrol_smg.acc.acc3_Corrosive gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3 gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive4_Pestilent gd_weap_patrol_smg.Title.TitleM_Hyperion1_Bitch ``` **Lance** ``` gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle gd_manufacturers.Manufacturers.Hyperion gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto gd_weap_sniper_rifle_semiauto.Body.body5 gd_weap_sniper_rifle.Grip.grip5 gd_weap_sniper_rifle_semiauto.mag.mag5 gd_weap_sniper_rifle.Barrel.barrel5 gd_weap_sniper_rifle.Sight.sight4 gd_weap_sniper_rifle.Stock.stock5 None gd_weap_sniper_rifle_semiauto.acc.acc1_Brisk gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3 gd_weap_shared_materialparts.Prefix.Prefix_Hyperion2_Crimson gd_weap_sniper_rifle_semiauto.Title.Title_Accuracy1_Lance ``` **Defiler** ``` gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol gd_manufacturers.Manufacturers.Maliwan gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol gd_weap_revolver_pistol.Body.body5 gd_weap_revolver_pistol.Grip.grip3 gd_weap_revolver_pistol.mag.mag4 gd_weap_revolver_pistol.Barrel.barrel5 gd_weap_revolver_pistol.Sight.sight2 gd_weap_revolver_pistol.Stock.stock3 None gd_weap_revolver_pistol.acc.acc3_Maliwan_Defiler_Corrosive gd_weap_shared_materialparts.ManufacturerMaterials.Material_Maliwan_3 gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive4_Pestilent gd_weap_revolver_pistol.Title.TitleM_Maliwan1_Defiler ``` **Orion** ``` gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle gd_manufacturers.Manufacturers.SandSMunitions gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto gd_weap_sniper_rifle_semiauto.Body.body5 gd_weap_sniper_rifle.Grip.grip2 gd_weap_sniper_rifle_semiauto.mag.mag5 gd_weap_sniper_rifle.Barrel.barrel5 gd_weap_sniper_rifle.Sight.sight4 gd_weap_sniper_rifle.Stock.stock3 None gd_weap_sniper_rifle_semiauto.acc.acc3_SandS_Orion_Shock gd_weap_shared_materialparts.ManufacturerMaterials.Material_SandS_3 gd_weap_sniper_rifle.Prefix.Title_FireRate1_Liquid gd_weap_sniper_rifle_semiauto.Title.TitleM_SandS1_Orion ``` **Bessie** ``` dlc3_gd_customweapons.Pearlescent_Weapons.CustomWeap_SniperRifle_JakobsBessie gd_manufacturers.Manufacturers.Jakobs gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle gd_weap_sniper_rifle.Body.body3 gd_weap_sniper_rifle.Grip.grip4 gd_weap_sniper_rifle.mag.mag4 gd_weap_sniper_rifle.Barrel.barrel4 dlc3_gd_weap_UniqueParts.SniperRifle.sight4_Jakobs_Bessie gd_weap_sniper_rifle.Stock.stock3 None gd_weap_sniper_rifle.acc.acc1_Rolling dlc3_gd_weap_UniqueParts.SniperRifle.JakobsBessie_Material gd_weap_sniper_rifle.Prefix.Prefix_Acc1_Rolling dlc3_gd_weap_UniqueParts.Title.TitleP_Jakobs_Bessie ``` For every day use, I usually use a Hellfire, Anarchy, (Corrosive) Bitch and a Lance. For Crawmerax runs specifically I'll take a Hellfire, Anarchy, Defiler and Orion. ### Shields **Health Regen** ``` gd_itemgrades.Gear.ItemGrade_Gear_Shield gd_shields.A_Item.Item_Shield gd_shields.Body.body4 gd_shields.LeftSide.leftside4 gd_shields.RightSide.rightside4 gd_shields.ManufacturerMaterials.Material_Tediore_3 gd_manufacturers.Manufacturers.tediore gd_shields.Prefix.Prefix_Speed4_Alacritous gd_shields.Title.Title_Tediore3_PanaceaShield ``` **Health Boost** ``` dlc3_gd_customitems.Items.CustomItem_Shield_Pangolin_Ironclad gd_shields.A_Item.Item_Shield dlc3_gd_item_UniqueParts.Shield.body3_Pangolin_Ironclad gd_shields.LeftSide.leftside4 gd_shields.RightSide.rightside4 gd_shields.ManufacturerMaterials.Material_Pangolin_3 gd_manufacturers.Manufacturers.Pangolin gd_shields.Prefix.Prefix_Max2_Hardened dlc3_gd_item_UniqueParts.Title.Title_P_Pangolin_Ironclad ``` **High Capacity** ``` dlc3_gd_customitems.Items.CustomItem_Shield_Anshin_Rose gd_shields.A_Item.Item_Shield dlc3_gd_item_UniqueParts.Shield.body4_Anshin_Rose gd_shields.LeftSide.leftside4 gd_shields.RightSide.rightside4 gd_shields.ManufacturerMaterials.Material_Anshin_3 gd_manufacturers.Manufacturers.Anshin gd_shields.Prefix.Prefix_Speed4_Alacritous dlc3_gd_item_UniqueParts.Title.Title_P_Anshin_Rose ``` ### Class Mods **Mercenary** ``` gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Lilith gd_CommandDecks.A_Item.Item_CommandDeck_Lilith gd_CommandDecks.Body_Lilith.Lilith_Mercenary gd_CommandDecks.LeftSide.leftside6 gd_CommandDecks.RightSide.rightside6 gd_CommandDecks.ManufacturerMaterials.Material_Dahl_3 gd_manufacturers.Manufacturers.Dahl gd_CommandDecks.Prefix.Prefix_Lilith_Mercenary gd_CommandDecks.Title.Title_ComDeckLilith ``` **Firefly** ``` gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Lilith gd_CommandDecks.A_Item.Item_CommandDeck_Lilith gd_CommandDecks.Body_Lilith.Lilith_Firefly gd_CommandDecks.LeftSide.leftside6 gd_CommandDecks.RightSide.rightside6 gd_CommandDecks.ManufacturerMaterials.Material_Maliwan_3 gd_manufacturers.Manufacturers.Maliwan gd_CommandDecks.Prefix.Prefix_Lilith_Firefly gd_CommandDecks.Title.Title_ComDeckLilith ``` ### Grenade Mod **Transfusion** ``` gd_itemgrades.Gear.ItemGrade_Gear_GrenadeMODs gd_tunercuffs.A_Item.Item_GrenadeModulator gd_tunercuffs.Body.body5_notech gd_tunercuffs.LeftSide.leftsidenone gd_tunercuffs.RightSide.rightsidenone gd_tunercuffs.ManufacturerMaterials.Material_Anshin_1 gd_manufacturers.Manufacturers.Anshin None gd_tunercuffs.Title.Title_Transfusion ``` **Corrosive Rain** ``` gd_itemgrades.Gear.ItemGrade_Gear_GrenadeMODs gd_tunercuffs.A_Item.Item_GrenadeModulator gd_tunercuffs.Body.body7_incendiary_rain gd_tunercuffs.LeftSide.leftsidenone gd_tunercuffs.RightSide.rightsidenone gd_tunercuffs.ManufacturerMaterials.Material_Atlas_1 gd_manufacturers.Manufacturers.Atlas gd_tunercuffs.Prefix.Prefix_Incendiary gd_tunercuffs.Title.Title_Rain ``` ### Optional Extras **Elemental Artifacts** ``` gd_customitems.Items.CustomItem_Elemental_Lilith_Incendiary gd_ElementalUpgrade.A_Item.ElementalArtifact_Lilith gd_ElementalUpgrade.Body.Body_RequiredShared gd_ElementalUpgrade.LeftSide.LeftSide_Level1 gd_ElementalUpgrade.RightSide.RightSide_Incendiary None gd_manufacturers.Manufacturers.Eridian gd_ElementalUpgrade.Prefix.Prefix_Incendiary gd_ElementalUpgrade.Title.Title_Artifact ``` ``` gd_customitems.Items.CustomItem_Elemental_Lilith_Shock gd_ElementalUpgrade.A_Item.ElementalArtifact_Lilith gd_ElementalUpgrade.Body.Body_RequiredShared gd_ElementalUpgrade.LeftSide.LeftSide_Level1 gd_ElementalUpgrade.RightSide.RightSide_Shock None gd_manufacturers.Manufacturers.Eridian gd_ElementalUpgrade.Prefix.Prefix_Shock gd_ElementalUpgrade.Title.Title_Artifact ``` ``` gd_customitems.Items.CustomItem_Elemental_Lilith_Explosive gd_ElementalUpgrade.A_Item.ElementalArtifact_Lilith gd_ElementalUpgrade.Body.Body_RequiredShared gd_ElementalUpgrade.LeftSide.LeftSide_Level2 gd_ElementalUpgrade.RightSide.RightSide_Explosive None gd_manufacturers.Manufacturers.Eridian gd_ElementalUpgrade.Prefix.Prefix_Explosive gd_ElementalUpgrade.Title.Title_Artifact ``` ``` gd_customitems.Items.CustomItem_Elemental_Lilith_Corrosive gd_ElementalUpgrade.A_Item.ElementalArtifact_Lilith gd_ElementalUpgrade.Body.Body_RequiredShared gd_ElementalUpgrade.LeftSide.LeftSide_Level2 gd_ElementalUpgrade.RightSide.RightSide_Corrosive None gd_manufacturers.Manufacturers.Eridian gd_ElementalUpgrade.Prefix.Prefix_Corrosive gd_ElementalUpgrade.Title.Title_Artifact ``` **Backpack SDUs** ``` gd_itemgrades.StorageDeckUpgrades.ItemGrade_SDU_InventorySlots gd_StorageDeckUpgrade.INV_InventorySpace.INV_InventorySpace None None None None gd_manufacturers.Manufacturers.Dahl None None ```