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---
title: "Borderlands Weapon Parts Breakdown"
date: 2018-10-01T11:22:00
tags: ["games", "guides", "lists", "software"]
---
Codes are intended for use with [WillowTree#](https://sourceforge.net/projects/willowtree/). Generally speaking, I tend to favour high accuracy and usability over pure damage output.
Most of these items are tweaked and adapted from actual finds, and you'll find **all** are well within the bounds of what can be found in-game.
The class of choice is predictably the **Siren**.
### Weapons
**Hellfire**
```
gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
gd_manufacturers.Manufacturers.Maliwan
gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
gd_weap_patrol_smg.Body.body5
gd_weap_patrol_smg.Grip.grip3
gd_weap_patrol_smg.mag.mag3
gd_weap_patrol_smg.Barrel.barrel5
gd_weap_patrol_smg.Sight.sight3
gd_weap_patrol_smg.Stock.stock5
None
gd_weap_patrol_smg.acc.acc5_Maliwan_HellFire
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Maliwan_3
gd_weap_names_shared.Prefix_Tech.Prefix_DTIncendiary4_Combustion
gd_weap_patrol_smg.Title.TitleM_Maliwan1_HellFire
```
**Anarchy**
```
gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
gd_manufacturers.Manufacturers.Torgue
gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
gd_weap_patrol_smg.Body.body5
gd_weap_patrol_smg.Grip.grip4
gd_weap_patrol_smg.mag.mag3
gd_weap_patrol_smg.Barrel.barrel2
gd_weap_patrol_smg.Sight.sight1
gd_weap_patrol_smg.Stock.stock_none
None
gd_weap_patrol_smg.acc.acc4_Double
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Torgue_3
gd_weap_shared_materialparts.Prefix.Prefix_Torque2_Steel
gd_weap_patrol_smg.Title.Title_LowAccuracy1_Anarchy
```
**(Corrosive) Bitch**
```
gd_itemgrades.Weapons.ItemGrade_Weapon_PatrolSMG
gd_manufacturers.Manufacturers.Hyperion
gd_weap_patrol_smg.A_Weapon.WeaponType_patrol_smg
gd_weap_patrol_smg.Body.body5
gd_weap_patrol_smg.Grip.grip5
gd_weap_patrol_smg.mag.mag3
gd_weap_patrol_smg.Barrel.barrel5_Hyperion_Bitch
gd_weap_patrol_smg.Sight.sight5
gd_weap_patrol_smg.Stock.stock5
None
gd_weap_patrol_smg.acc.acc3_Corrosive
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3
gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive4_Pestilent
gd_weap_patrol_smg.Title.TitleM_Hyperion1_Bitch
```
**Lance**
```
gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle
gd_manufacturers.Manufacturers.Hyperion
gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto
gd_weap_sniper_rifle_semiauto.Body.body5
gd_weap_sniper_rifle.Grip.grip5
gd_weap_sniper_rifle_semiauto.mag.mag5
gd_weap_sniper_rifle.Barrel.barrel5
gd_weap_sniper_rifle.Sight.sight4
gd_weap_sniper_rifle.Stock.stock5
None
gd_weap_sniper_rifle_semiauto.acc.acc1_Brisk
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Hyperion_3
gd_weap_shared_materialparts.Prefix.Prefix_Hyperion2_Crimson
gd_weap_sniper_rifle_semiauto.Title.Title_Accuracy1_Lance
```
**Defiler**
```
gd_itemgrades.Weapons.ItemGrade_Weapon_RevolverPistol
gd_manufacturers.Manufacturers.Maliwan
gd_weap_revolver_pistol.A_Weapon.WeaponType_revolver_pistol
gd_weap_revolver_pistol.Body.body5
gd_weap_revolver_pistol.Grip.grip3
gd_weap_revolver_pistol.mag.mag4
gd_weap_revolver_pistol.Barrel.barrel5
gd_weap_revolver_pistol.Sight.sight2
gd_weap_revolver_pistol.Stock.stock3
None
gd_weap_revolver_pistol.acc.acc3_Maliwan_Defiler_Corrosive
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Maliwan_3
gd_weap_names_shared.Prefix_Tech.Prefix_DTCorrosive4_Pestilent
gd_weap_revolver_pistol.Title.TitleM_Maliwan1_Defiler
```
**Orion**
```
gd_itemgrades.Weapons.ItemGrade_Weapon_SemiAutoSniperRifle
gd_manufacturers.Manufacturers.SandSMunitions
gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto
gd_weap_sniper_rifle_semiauto.Body.body5
gd_weap_sniper_rifle.Grip.grip2
gd_weap_sniper_rifle_semiauto.mag.mag5
gd_weap_sniper_rifle.Barrel.barrel5
gd_weap_sniper_rifle.Sight.sight4
gd_weap_sniper_rifle.Stock.stock3
None
gd_weap_sniper_rifle_semiauto.acc.acc3_SandS_Orion_Shock
gd_weap_shared_materialparts.ManufacturerMaterials.Material_SandS_3
gd_weap_sniper_rifle.Prefix.Title_FireRate1_Liquid
gd_weap_sniper_rifle_semiauto.Title.TitleM_SandS1_Orion
```
**Bessie**
```
dlc3_gd_customweapons.Pearlescent_Weapons.CustomWeap_SniperRifle_JakobsBessie
gd_manufacturers.Manufacturers.Jakobs
gd_weap_sniper_rifle.A_Weapon.WeaponType_sniper_rifle
gd_weap_sniper_rifle.Body.body3
gd_weap_sniper_rifle.Grip.grip4
gd_weap_sniper_rifle.mag.mag4
gd_weap_sniper_rifle.Barrel.barrel4
dlc3_gd_weap_UniqueParts.SniperRifle.sight4_Jakobs_Bessie
gd_weap_sniper_rifle.Stock.stock3
None
gd_weap_sniper_rifle.acc.acc1_Rolling
dlc3_gd_weap_UniqueParts.SniperRifle.JakobsBessie_Material
gd_weap_sniper_rifle.Prefix.Prefix_Acc1_Rolling
dlc3_gd_weap_UniqueParts.Title.TitleP_Jakobs_Bessie
```
For every day use, I usually use a Hellfire, Anarchy, (Corrosive) Bitch and a Lance.
For Crawmerax runs specifically I'll take a Hellfire, Anarchy, Defiler and Orion.
### Shields
**Health Regen**
```
gd_itemgrades.Gear.ItemGrade_Gear_Shield
gd_shields.A_Item.Item_Shield
gd_shields.Body.body4
gd_shields.LeftSide.leftside4
gd_shields.RightSide.rightside4
gd_shields.ManufacturerMaterials.Material_Tediore_3
gd_manufacturers.Manufacturers.tediore
gd_shields.Prefix.Prefix_Speed4_Alacritous
gd_shields.Title.Title_Tediore3_PanaceaShield
```
**Health Boost**
```
dlc3_gd_customitems.Items.CustomItem_Shield_Pangolin_Ironclad
gd_shields.A_Item.Item_Shield
dlc3_gd_item_UniqueParts.Shield.body3_Pangolin_Ironclad
gd_shields.LeftSide.leftside4
gd_shields.RightSide.rightside4
gd_shields.ManufacturerMaterials.Material_Pangolin_3
gd_manufacturers.Manufacturers.Pangolin
gd_shields.Prefix.Prefix_Max2_Hardened
dlc3_gd_item_UniqueParts.Title.Title_P_Pangolin_Ironclad
```
**High Capacity**
```
dlc3_gd_customitems.Items.CustomItem_Shield_Anshin_Rose
gd_shields.A_Item.Item_Shield
dlc3_gd_item_UniqueParts.Shield.body4_Anshin_Rose
gd_shields.LeftSide.leftside4
gd_shields.RightSide.rightside4
gd_shields.ManufacturerMaterials.Material_Anshin_3
gd_manufacturers.Manufacturers.Anshin
gd_shields.Prefix.Prefix_Speed4_Alacritous
dlc3_gd_item_UniqueParts.Title.Title_P_Anshin_Rose
```
### Class Mods
**Mercenary**
```
gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Lilith
gd_CommandDecks.A_Item.Item_CommandDeck_Lilith
gd_CommandDecks.Body_Lilith.Lilith_Mercenary
gd_CommandDecks.LeftSide.leftside6
gd_CommandDecks.RightSide.rightside6
gd_CommandDecks.ManufacturerMaterials.Material_Dahl_3
gd_manufacturers.Manufacturers.Dahl
gd_CommandDecks.Prefix.Prefix_Lilith_Mercenary
gd_CommandDecks.Title.Title_ComDeckLilith
```
**Firefly**
```
gd_itemgrades.Gear.ItemGrade_Gear_ComDeck_Lilith
gd_CommandDecks.A_Item.Item_CommandDeck_Lilith
gd_CommandDecks.Body_Lilith.Lilith_Firefly
gd_CommandDecks.LeftSide.leftside6
gd_CommandDecks.RightSide.rightside6
gd_CommandDecks.ManufacturerMaterials.Material_Maliwan_3
gd_manufacturers.Manufacturers.Maliwan
gd_CommandDecks.Prefix.Prefix_Lilith_Firefly
gd_CommandDecks.Title.Title_ComDeckLilith
```
### Grenade Mod
**Transfusion**
```
gd_itemgrades.Gear.ItemGrade_Gear_GrenadeMODs
gd_tunercuffs.A_Item.Item_GrenadeModulator
gd_tunercuffs.Body.body5_notech
gd_tunercuffs.LeftSide.leftsidenone
gd_tunercuffs.RightSide.rightsidenone
gd_tunercuffs.ManufacturerMaterials.Material_Anshin_1
gd_manufacturers.Manufacturers.Anshin
None
gd_tunercuffs.Title.Title_Transfusion
```
**Corrosive Rain**
```
gd_itemgrades.Gear.ItemGrade_Gear_GrenadeMODs
gd_tunercuffs.A_Item.Item_GrenadeModulator
gd_tunercuffs.Body.body7_incendiary_rain
gd_tunercuffs.LeftSide.leftsidenone
gd_tunercuffs.RightSide.rightsidenone
gd_tunercuffs.ManufacturerMaterials.Material_Atlas_1
gd_manufacturers.Manufacturers.Atlas
gd_tunercuffs.Prefix.Prefix_Incendiary
gd_tunercuffs.Title.Title_Rain
```
### Optional Extras
**Elemental Artifacts**
```
gd_customitems.Items.CustomItem_Elemental_Lilith_Incendiary
gd_ElementalUpgrade.A_Item.ElementalArtifact_Lilith
gd_ElementalUpgrade.Body.Body_RequiredShared
gd_ElementalUpgrade.LeftSide.LeftSide_Level1
gd_ElementalUpgrade.RightSide.RightSide_Incendiary
None
gd_manufacturers.Manufacturers.Eridian
gd_ElementalUpgrade.Prefix.Prefix_Incendiary
gd_ElementalUpgrade.Title.Title_Artifact
```
```
gd_customitems.Items.CustomItem_Elemental_Lilith_Shock
gd_ElementalUpgrade.A_Item.ElementalArtifact_Lilith
gd_ElementalUpgrade.Body.Body_RequiredShared
gd_ElementalUpgrade.LeftSide.LeftSide_Level1
gd_ElementalUpgrade.RightSide.RightSide_Shock
None
gd_manufacturers.Manufacturers.Eridian
gd_ElementalUpgrade.Prefix.Prefix_Shock
gd_ElementalUpgrade.Title.Title_Artifact
```
```
gd_customitems.Items.CustomItem_Elemental_Lilith_Explosive
gd_ElementalUpgrade.A_Item.ElementalArtifact_Lilith
gd_ElementalUpgrade.Body.Body_RequiredShared
gd_ElementalUpgrade.LeftSide.LeftSide_Level2
gd_ElementalUpgrade.RightSide.RightSide_Explosive
None
gd_manufacturers.Manufacturers.Eridian
gd_ElementalUpgrade.Prefix.Prefix_Explosive
gd_ElementalUpgrade.Title.Title_Artifact
```
```
gd_customitems.Items.CustomItem_Elemental_Lilith_Corrosive
gd_ElementalUpgrade.A_Item.ElementalArtifact_Lilith
gd_ElementalUpgrade.Body.Body_RequiredShared
gd_ElementalUpgrade.LeftSide.LeftSide_Level2
gd_ElementalUpgrade.RightSide.RightSide_Corrosive
None
gd_manufacturers.Manufacturers.Eridian
gd_ElementalUpgrade.Prefix.Prefix_Corrosive
gd_ElementalUpgrade.Title.Title_Artifact
```
**Backpack SDUs**
```
gd_itemgrades.StorageDeckUpgrades.ItemGrade_SDU_InventorySlots
gd_StorageDeckUpgrade.INV_InventorySpace.INV_InventorySpace
None
None
None
None
gd_manufacturers.Manufacturers.Dahl
None
None
```
<!-- http://talent.87bazillion.com/siren.php?505055055050555305550 -->
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